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January 7th, 2012
EDIT/UPDATE–This is called Halftone. I got excited and caught up in the style and didn’t even bother to research it much, now I know!
So I have been working on some toon shader stuff sitting at SeaBUG. With the help of a fellow blenderhead namely- Joey aka vertinflow, I have combined a . . . → Read More: Textured Terminators/ Comic Dot Effect
December 28th, 2011
I have been working on a more flexible cel-shading toon shader for Blender. I have come up with a solution I feel is intuitive and good for live [GLSL] adjusting. I will eventually learn how to use drivers to make this even MORE efficient for production–that way you do not have to go to another . . . → Read More: Toon Shader + Freestyle
December 12th, 2011
About a year ago I designed as elegant of fix I could to the specifications of a particular company for cooling their servers. Since the cable tray was going to definitely be in the way in a couple other locations, the solution had to work with some other variables. Lucky for me I had Blender . . . → Read More: Small Blender VIZ Project
November 27th, 2011
First of all, this is NOT the official Freestyle logo, it does however use the official Blender 3D logo.
This was a great learning piece for me. I have no special skills in animation, I simply made what looked right to me. I have studied briefly the principals of classic animation and used what came . . . → Read More: Blender/Freestyle Logo Fun
October 13th, 2011
This is a continuation of Freestyle Intro. It is an attempt to give a quick results to those who are curious about Freestyle. I am an enthusiastic user with no ties to the development team, all information here is provided as-is, and is subject to correction. Basically, it works for me, it should work for . . . → Read More: Freestyle Intro (Parameter Edit Mode)
October 9th, 2011
This is an attempt to give a quick results to those who are curious about Freestyle. I am an enthusiastic user with no ties to the development team, all information here is provided as-is, and is subject to correction. Basically, it works for me, it should work for you.
The first thing we need to . . . → Read More: Freestyle Intro (Scripting Mode)
October 9th, 2011
And now since I have been ramping back up in the Freestyle department…I give you a bit of Sintel Lite [model by BenDansie via blendswap.com].
The only downside is that the build I am using right now is still a bit unstable, I was having issues moving some . . . → Read More: Sintel Lite Freestyle
October 8th, 2011
This made me grin ear to ear! Just look at the screenshot…It says it all.
Cheers to paulhart2 for uploading this: Blender_2.59.3+Freestyle
I had asked about this in January, and it seems someone picked it up and did it which excites me GREATLY! [not saying the idea is mine] It is a . . . → Read More: Epic Blender+Freestyle WIN!
September 21st, 2011
I recently upgraded my already ample 6Gb of ram (cheap though…BSOD-city) to 24Gb of middle-grade RAM. (Corsair XMS3 Tri-Channel X 2 12Gb sets) The install was a breath of fresh air…I physically installed them with ease due to my HAF 932 FullTower case (beast) and set the BIOS on my EVGA X58 3XSLI to the . . . → Read More: Upgrade to 24Gb-What an adventure!
April 21st, 2011
An old Render for a YafaRay challenge, “Abandoned Classics” It taught be a lot about texturing and yafaray rendering.
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